Monday, August 10, 2009

Instruments+iPhone+not latest version = crash

A solution off the Touch Arcade Forums
You must run Instruments using the base SDK version you are building for. For example, if you are targeting 2.2, then Instruments must be run with 2.2.

When you launch instruments from XCode, the base SDK version is lost somewhere along the invocation chain, so it always launches the latest SDK version. Just ignore the crash, go into the "Default Target" button on the Instruments toolbar, select "Launch Options" and change the simulator SDK version, then click Record to relaunch.


Just save me a bunch of headache

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